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Devlog
Major update - random maps in both single and multi-player!
December 11, 2025
by
Currywurst1216
Aye Captains, Random maps are now supported to keep it fresh every time, and are the default for multi-player battles. It took a fair bit of adjusting to get an archipelago feel but sometimes with big...
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More improvements
October 18, 2025
by
Currywurst1216
Ship path drawing in multiplayer is reliable now...
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Multiplayer patch
October 15, 2025
by
Currywurst1216
A small patch today to fix an issue where multiplayer clients weren't seeing the cannon status update, as well as some rendering improvements for the ship's flag. See the announcement form 2 days ago...
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Multi-Player Action - Major Release!
October 12, 2025
by
Currywurst1216
1
Hello fellow sailors! Things have been very busy in the Archipelago. We’re very pleased to release a major update to Shanties and Grog where you can fight player to player battles! Now you can show...
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Better handling and updated tutorial
August 06, 2025
by
Currywurst1216
1
Hi all, An important update: - much improved ship path following - your ships will follow their target paths much more closely, and won't get completely stuck if heading into the wind and with tack on...
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Ship control update
July 28, 2025
by
Currywurst1216
Hi all, thanks to everyone who tried it so-far. We just pushed an update which has a bunch of improvements on the ship path following - they will follow the path you draw much more closely now, and th...
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First launch!
July 24, 2025
by
Currywurst1216
After longer than you'd expect, we're finally launching a web prototype on itch.io. Looking forward to having people try it and provide feedback. The game started with a vision of providing a real-tim...
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